Soooo, a weekend of solid work that found me working on getting some nice debugging features in rather than actually tweeking the existing ones. Anyway, I put in some nice features such as:
Spruced UI – I actually made the UI look rather snazzy! It’s not perfect yet but it looks ok if you ask me.
Road Selection – you can click on specific road sections now to view details about it
Road hilighting – If you click on a road it will show you which road that road is connected to.
Colidable set highlighting – The collidable set is a list of roads that each road could collide with, it is possible (when the option is selected) to hilight all these roads.
Context sensitive menus – click on a road and it’ll bring up options for the road, click on a building and…it wont do anything but could if it wanted to!
Parallel roads – The program can now work out with roads close by are parallel, hopefully i can use this feature to make roads follow each other.
Anyway, pictures say a thousand words and all that:
That is all for this weekend. Next i’m going to fix up the buildings a bit cos at the mo they are annoyingly rubbish.

