MATTROPOLIS!

28 02 2010

Soooo, a weekend of solid work that found me working on getting some nice debugging features in rather than actually tweeking the existing ones. Anyway, I put in some nice features such as:

Spruced UI – I actually made the UI look rather snazzy! It’s not perfect yet but it looks ok if you ask me.

Road Selection – you can click on specific road sections now to view details about it

Road hilighting – If you click on a road it will show you which road that road is connected to.

Colidable set highlighting – The collidable set is a list of roads that each road could collide with, it is possible (when the option is selected) to hilight all these roads.

Context sensitive menus – click on a road and it’ll bring up options for the road, click on a building and…it wont do anything but could if it wanted to!

Parallel roads – The program can now work out with roads close by are parallel, hopefully i can use this feature to make roads follow each other.

Anyway, pictures say a thousand words and all that:

Picture showing the new highlighting and context sensitive menu

Mattropolis is an awesome name.

Shows the snazzy new GUI, has transparency and stuff,

That is all for this weekend. Next i’m going to fix up the buildings a bit cos at the mo they are annoyingly rubbish.

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