Soooooo, a week of progress. Before some lovely screenshots I shall list whats been done:
1. Fixed the building to an acceptable degree (i.e. they don’t bloody go across roads). They look pretty snazzy now (well, snazzy for grey cubes). Think i need to tweek the scaling though, it’s a bit off, the roads are bigger than most buildings! Weird.
2. Put in a rather nice profiler that, at the mo, tracks the amount of buildings, the amount of roads and the framerate. It’s helped me realise I need to make the thing a damn sight smoother cos at the minute there is a big bottleneck every 2 seconds where all the roads make new roads. Should be pretty easy to sus that.
3. Made a bitmap output button that outputs all the roads onto a bitmap. Helpful for identifying patterns! Anyway, pictures!
- Output bitmap of the road system.
- Current generation with no buildings
- Current generation with buildings
Anyway, for the weekend I haven’t really decided what to work on. I may tweek the roads a bit so they actually stop at the edges of other roads not the middle. I also might fiddle with the scale a bit to make it a bit more believable.
Until next time blog fans!


