Uppppdate!
Things done:
- Path finding
- Getting it to render the terrain fast (super fast!)
- Wildlife classes including some cows to show it off (they just wander about stupidly, i love them)
- GUI.
- Dwarf/Citizens/People follow your orders so you can make them dig places.
- Small amount of work done in room placement, nice little grid thing which shows you where is valid and where isn’t.
- Trees (man they look shit, the Unity tree creator is fiddly!)
Next on the agenda:
I keep wanting to add more wildlife stuff (flocking and the like) but i really should put in a game first so I’m gonna work on the room building, do a bedroom and maybe a store room and then make the citizens get sleepy/hungry, I can see that being pretty fun!
Anyway, enjoy the picture! Notice the specular shininess on the terrain, I quite like that and might keep it, makes everything look plastic but in a good way! First picture is using the in game cam with the GUI and that blue block is the cursor. Second pic is from a custom cam in the editor.

